約 4,550,480 件
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qst_deliver_message|Deliver Message to {s13} qst_deliver_message_text|{s9} asked you to take a message to {s13}. {s13} was at {s4} when you were given this quest. qst_deliver_message_to_enemy_lord|Deliver Message to {s13} qst_deliver_message_to_enemy_lord_text|{s9} asked you to take a message to {s13} of {s15}. {s13} was at {s4} when you were given this quest. qst_raise_troops|Raise {reg1} {s14} qst_raise_troops_text|{s9} asked you to raise {reg1} {s14} and bring them to him. qst_escort_lady|Escort {s13} to {s14} qst_escort_lady_text|None qst_deal_with_bandits_at_lords_village|Save the Village of {s15} from Marauding Bandits qst_deal_with_bandits_at_lords_village_text|{s13} asked you to deal with the bandits who took refuge in his village of {s15} and then report back to him. qst_collect_taxes|Collect taxes from {s3} qst_collect_taxes_text|{s9} asked you to collect taxes from {s3}. He offered to leave you one-fifth of all the money you collect there. qst_hunt_down_fugitive|Hunt down {s4} qst_hunt_down_fugitive_text|{s9} asked you to hunt down the fugitive named {s4}. He is currently believed to be at {s3}. qst_kill_local_merchant|Assassinate Local Merchant at {s3} qst_kill_local_merchant_text|{s9} asked you to assassinate a local merchant at {s3}. qst_bring_back_runaway_serfs|Bring Back Runaway Serfs qst_bring_back_runaway_serfs_text|{s9} asked you to bring back the three groups of runaway serfs back to {s2}. He said all three groups must be running away in the direction of {s3}. qst_follow_spy|Follow the Spy to Meeting qst_follow_spy_text|{s11} asked you to follow the spy that will leave {s12}. You must be careful not to be seen by the spy during his travel, or else he may get suspicious and turn back. Once the spy meets with his accomplice, you are to ambush and capture them and bring them both back to {s11}. qst_capture_enemy_hero|Capture a Lord from {s13} qst_capture_enemy_hero_text|TODO {s11} asked you to capture a lord from {s13}. qst_lend_companion|Lend Your Companion {s3} to {s9} qst_lend_companion_text|{s9} asked you to lend your companion {s3} to him for a week. qst_collect_debt|Collect the debt {s3} owes to {s9} qst_collect_debt_text|{s9} asked you to collect the debt of {reg4} denars {s3} owes to him. qst_incriminate_loyal_commander|Incriminate the Loyal Commander of {s13}, {s16} qst_incriminate_loyal_commander_text|None qst_raid_caravan_to_start_war|Raid {reg13} Caravans of {s13} qst_raid_caravan_to_start_war_text|None qst_meet_spy_in_enemy_town|Meet Spy in {s13} qst_meet_spy_in_enemy_town_text|None qst_capture_prisoners|Bring {reg1} {s3} Prisoners qst_capture_prisoners_text|{s9} wanted you to bring him {reg1} {s3} as prisoners. qst_lend_surgeon|Lend Your Surgeon {s3} to {s1} qst_lend_surgeon_text|Lend your experienced surgeon {s3} to {s1}. qst_follow_army|Follow {s9}'s Army qst_follow_army_text|None qst_report_to_army|Report to {s13}, the Marshall qst_report_to_army_text|None qst_deliver_cattle_to_army|Deliver {reg3} Heads of Cattle to {s13} qst_deliver_cattle_to_army_text|None qst_join_siege_with_army|Join the Siege of {s14} qst_join_siege_with_army_text|None qst_scout_waypoints|Scout {s13}, {s14} and {s15} qst_scout_waypoints_text|None qst_rescue_lord_by_replace|Rescue {s13} from {s14} qst_rescue_lord_by_replace_text|None qst_deliver_message_to_prisoner_lord|Deliver Message to {s13} at {s14} qst_deliver_message_to_prisoner_lord_text|None qst_duel_for_lady|Challenge {s13} to a Trial of Arms qst_duel_for_lady_text|None qst_move_cattle_herd|Move Cattle Herd to {s13} qst_move_cattle_herd_text|Guildmaster of {s10} asked you to move a cattle herd to {s13}. qst_escort_merchant_caravan|Escort Merchant Caravan to {s8} qst_escort_merchant_caravan_text|Escort the merchant caravan to the town of {s8}. qst_deliver_wine|Deliver {reg5} Units of {s6} to {s4} qst_deliver_wine_text|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the tavern in {s4} in 7 days. qst_troublesome_bandits|Hunt Down Troublesome Bandits qst_troublesome_bandits_text|{s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qst_kidnapped_girl|Ransom Girl from Bandits qst_kidnapped_girl_text|Guildmaster of {s4} gave you {reg12} denars to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}. qst_persuade_lords_to_make_peace|Make Sure Two Lords Do Not Object to Peace qst_persuade_lords_to_make_peace_text|Guildmaster of {s4} promised you {reg12} denars if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qst_deal_with_looters|Deal with Looters qst_deal_with_looters_text|The Guildmaster of {s4} has asked you to deal with several bands of looters around {s4}, and bring back any goods you recover. qst_deal_with_night_bandits|Deal with Night Bandits qst_deal_with_night_bandits_text|TODO The Guildmaster of {s14} has asked you to deal with night bandits at {s14}. qst_deliver_grain|Bring wheat to {s3} qst_deliver_grain_text|The elder of the village of {s3} asked you to bring them {reg5} packs of wheat.. qst_deliver_cattle|Deliver {reg5} Heads of Cattle to {s3} qst_deliver_cattle_text|The elder of the village of {s3} asked you to bring {reg5} heads of cattle. qst_train_peasants_against_bandits|Train the Peasants of {s13} Against Bandits. qst_train_peasants_against_bandits_text|None qst_eliminate_bandits_infesting_village|Save the Village of {s7} from Marauding Bandits qst_eliminate_bandits_infesting_village_text|A villager from {s7} begged you to save their village from the bandits that took refuge there. qst_join_faction|Give Oath of Homage to {s1} qst_join_faction_text|Find {s1} and give him your oath of homage. qst_rebel_against_kingdom|Help {s13} Claim the Throne of {s14} qst_rebel_against_kingdom_text|None qst_quests_end|Quests End qst_quests_end_text|.
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シンプルなグラフの描けるフリーソフト。マクロも簡単に書ける。 インストール Debian系ディストリビューション sudo apt-get install gnuplot 以上。 Mac OSX http //www.muskmelon.jp/macosx/ がよい。 set term pdf でPDFに出力できる! (いや、他の環境でもできると思うんだけど、Linuxでできたことは僕はない ← いまUbuntuで試したら、できました(2011.11.18)。) PDFに出力するときは、plotしただけだとファイルがopenしたままなので、出力先を変えたり、Gnuplotを終了すれば良いはず。 参考リンク 公式サイト http //www.gnuplot.info/ gnuplot tips (not so Frequently Asked Questions) Gnuplotを使ったことがある人なら誰でも一度はお世話になってるはずってくらいの有名かつ詳しいサイト
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7000 Questions / アルファ Normal Rank Name Score Just Great Good Bad Poor Comment 1 1234 0 0 0 0 0 0 Another Rank Name Score Just Great Good Bad Poor Comment 1 SYD 1898 457 201 125 6 8 85804-hs6 登録者一覧 SYD
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The most updated copy is available at http //www12.atwiki.jp/twuconfe2007temp1/?requests-abs . This article is a partial translation. More discussion is on http //www12.atwiki.jp/twuconfe2007temp1/?requests , which is the abstract of BBS http //jbbs.livedoor.jp/bbs/read.cgi/game/30348/1193046900/ . Note atwiki.jp is down for maintainance, Nov.17 22 00 - Nov.18 07 00 JST. translator s responsibility sign by hash DtV8q0jtSIlKUuKKHfowiR8nY/tnlk Congratulation for user conference 2007 today, now go directly to report petitions for our worlds, where we attached to. User experiences. Some skill effects like Smart Crusher of Boris, Toryu(JP) of Sivelin is too loud or too jolt (maybe/especially at some less response speed LCD) and treated as to be deserved censure for nuisance or abuse, therefore cannot use at public maps. Option switches of reduce these effect sound/display desired. Some items that works internally like Kouunn-no-monsyo(JP, Coat of lucks), Takumi-no-gouseizai(JP, compounds of swordsmith) have no visual effects and cannot verify if it s working. wanted Easy method for item move in the same account. wanted Compensation for Kouunn-no-monsyo(JP, Coat of lucks), Syuurenn-no-ishi(JP, stone of discipline, XP 50%up), corresponds to server-down time. (These items are a little expensive for pocket moneys.) About nProtect. nProtect/Themida is too heavy for some players, since TW in Japan is widely introduced to less specs PC users (like DirectX7 games), spreads users to users. What s more, some antimalware vender says nProtect module worse only because for packed by Themida. Some nProtect libraries ceases NT logon keyin if TW client sets installed for external disks. Many of TW users are youth, so cannot operate sysrestore, so OS is down practically. USB HID lower-filter cannot loaded at kernel boot and ceases using USB keyboard, so cannot enter passwords. That filter driver is implicitly installed but no uninstallation tools publicly. These petitions seems not accepted both Nexon and INCA, no feels of supported. Nexon teams sometimes say report troubles to INCA, but nProtect suite is licensed to and managed by Nexon, not end users. At lease Nexon teams seems to have to accept the report once, and redirect to INCA, and obtain updates. And many BOTs appeared today. Many users recognize nProtect refuses ONLY some (small) casual cheaters, not balanced between installation and side effects, and so no longer effective. // This section is by amateur C++ programmer who have knowledge of major packers, and agreed NOT run reverse-engineering. About BOTs. Too many BOTs, BOTs, BOTs, .... Such many BOTs causes obvious inflation of Seeds we afraid and decrease manners and orders. Some one click function like expose this character proposed. GMs can check for accounts in order of expose counts. About GMs. Some GMs killed NOT ALL BOTs at the map, some user complaint. Many users DOESN T encounter GMs (are they using hide-portions at works?) Please be much more familiar in virtual world. TW has emoticons implemented, so GMs can be as pantomimist. Illegal users, sanctions, unattended temporary locks, and preventive architecture Many users complaint about no sanctions on illegal users.... (Remember many TW users are very young, others never lost there childlike innocence.) Some users guess server should have more properties for items and transaction logs for tracks of illegal item duplication or transaction. Megi-mithril is still locked and cannot move Tichiel to Croe on the same user today. Februally, in Japan, production (not Kertica) servers have *hidden* Croe implemented, with detachable Megi-mithril initialized(may be for tests). Some players eager for Croe-release have crack the client and illegally instanciate Croes, and soon some groups create/sell/deploy many inappropriate Megi-mithrils. Some user guess we cannot distinguish between legal/illegal Megi-mithrils internally, so no sanctions, no unlocks today. (Incidentally master IDs with illegal Croes have banned.) If some item creation information attached internally, we may tracks illegal Megi-mithrils, and illegal players, guessed, as mentioned above. Some rude users increasingly realize TW have less logging, consistency checks, or sanctions, so feel less hesitant to illegal/reckless plays, and others disappointed and exit TWs.... User supports. Many users compalint about support for many times... support forms (on web) only reply quick receipt message and feels like beating the air. Almost of users endure, but wants grumble. We want to talk with dev/admin staffs friendly, more! more response than autoreply, even it s unattended, unassigned for a while. role like MVP of Microsoft... NVP(Nexon Valuable Player)? issue DB like Bugzilla? and more and more ... ... to live in TW .... Many users *love* and *live in* TW world, and want to continue *live in* TW world. We want Nexon teams *love* TW more and more, continually, and *result of* improve our experience for ever. Yours sincerely, many TW residences
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国内正規代理店ユニティ ANS-9010製品情報ページ http //www.unitycorp.co.jp/si/acard/ram_disk/ans-9010/index.html ANS-9010B製品情報ページ http //www.unitycorp.co.jp/si/acard/ram_disk/ans-9010b/index.html ACARD公式webサイト Frequently Asked Questions on ANS-9010/9010B 2009-0312 http //dl.acard.com/manual/english/ANS-9010_9010B%20Q A_E.pdf
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Amazonさんにレポートを作ってもらうリクエストを送信。 MWSレポート作成チュートリアルでやったこと、そのまんま。 チュートリアルの「事前準備」ができてること前提。 リクエストパラメータ作成 MarketplaceWebService_Model_RequestReportRequestオブジェクトを作成する。 $request = new MarketplaceWebService_Model_RequestReportRequest(); $request- setMarketplace(MARKETPLACE_ID); $request- setMerchant(MERCHANT_ID); 作成するレポートの種類は、リクエストクラスのsetReportTypeメソッドで指定する。 指定する値はReportType列挙子参照。 $request- setReportType( _GET_MERCHANT_LISTINGS_DATA_ ); 注文レポートとかの場合は処理対象の日付範囲も指定する。 (指定しなかった場合は、リクエスト送信日がデフォルト) $timezone = new DateTimeZone( Asia/Tokyo ); $request- setStartDate(new DateTime( -7 day , $timezone)); $request- setEndDate(new DateTime( now , $timezone)); リクエストを送信 $response = $service- requestReport($request); $service はMarketplaceWebService_Clientオブジェクト。 レスポンスを確認 ReportProcessingStatusの値が「_SUBMITTED_」になってれば成功。 次の段階で必要なReportRequestIdの値をしっかり保持しとく。 if ($response- isSetRequestReportResult()) { $requestReportResult = $response- getRequestReportResult(); if ($requestReportResult- isSetReportRequestInfo()) { $reportRequestInfo = $requestReportResult- getReportRequestInfo(); if ($reportRequestInfo- isSetReportProcessingStatus()) { $reportProcessingStatus = $reportRequestInfo- getReportProcessingStatus(); } // 省略するけど、ほんとはここで$reportProcessingStatus の値をチェック。 if ($reportRequestInfo- isSetReportRequestId()) { $reportRequestId = $reportRequestInfo- getReportRequestId(); } } } 例) ?php require_once( .config.inc.php ); $serviceUrl = "https //mws.amazonservices.jp"; $config = array ( ServiceURL = $serviceUrl, ProxyHost = null, ProxyPort = -1, MaxErrorRetry = 3, ); $service = new MarketplaceWebService_Client( AWS_ACCESS_KEY_ID, AWS_SECRET_ACCESS_KEY, $config, APPLICATION_NAME, APPLICATION_VERSION ); $request = new MarketplaceWebService_Model_RequestReportRequest(); $request- setMarketplace(MARKETPLACE_ID); $request- setMerchant(MERCHANT_ID); $request- setReportType( _GET_MERCHANT_LISTINGS_DATA_ ); try { $response = $service- requestReport($request); if ($response- isSetRequestReportResult()) { $requestReportResult = $response- getRequestReportResult(); print_r($requestReportResult); } } catch (MarketplaceWebService_Exception $ex) { print_r($ex); } ? 次はレポートが正常に作成されたかどうかチェック(GetReportRequestList)
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必要条件 Base Level 70 アイテム Milk 7個, Cacao 5個, Cheese 2個, Egg 1個, Flour 1個, Pet Food 1個, Raw Fish 10個, Solid Iron Piece 4個 報酬 Base Exp 1,700,000 Item(s) Taming Gift Set 1個, Old Card Album 1個, Well-Baked Cookie 5個, 1,000 Zeny クエスト報酬 Kiel Hyre Dungeon への入場 日本版タイトル : キル・ハイル 第1部~第5部 1. Enter the Juno× Bar slightly above the lower left corner of Juno (yuno 51, 105). The master will speak upon entering. Talk to him and select "You look worried, what s up?". He mentions a delivery he was supposed to make to Ms. Lecollane. Select "Do you want me to help you?" followed by "Sure, I ll do it!", and he will give you a bottle of Culinary Wine . 2. Go to the Kiel Hyre Academy (yuno_fild08 159, 189) (the shortest path is from Al De Baren taking 1 north, 1 west, 1 north). Talk to one of the guards at the main gate. You will tell him you are making a delivery to someone within the academy, and he will demand to know who you have business with, and what you are delivering. When asked, input the following to be allowed into the building Lecollane Culinary Wine 3. Go downstairs and speak to Lecollane. Tell her you are there to make a delivery. At this point you will overhear one student, Elly. 4. Speak to a Cute Student (Elly), located at the 5 o clock direction from Lecollane. Ask her "What happened?", and "What can I do to help you?". She will tell you the following items are required for her baking cookies, and where you can get the items. Culinary Wine - Bar in Juno (51, 105) 1個 Milk - Milk Merchant in Prontera× (Will not be provided) 7個 Cacao - Dropped by Yoyo (Will not be provided) 5個 Cheese - Dropped by Taoist Hermit in Kunlun× (Will not be provided) 2個 Egg - Toast Shop in Juno 1個 Flour - Toast Shop in Juno (217, 114) 1個 You ll need to gather the Cheese, Milk, and Cacao on your own. 5. Go to the Juno Bar again and select "I need more wine...!". The bartender there will give you some more Culinary Wine and pay you 1000z for making the delivery. 6. Speak to the NPC× "Little Kid" (Cezu) in Juno (217,113). Tell her "I m here for Elly...". Cezu needs you to go to Lighthalzen for her. 7. In Lighthalzen, near the top right of the Slums area, you ll find Windmill Owner (Mills) in front of one building (365,300). Tell him "I m here for Cezu...", and he ll give you a Delivery Package . 8. Give the box to Cezu in Juno, and she ll make out a separate box with the Flour and Eggs you need for Elly. 9. Bring the items back to Elly in the Kiel Hyre Academy (the guard should let you in freely at this point), and Elly will give you 5 of the Well-Baked Cookie s she made. Don t worry if you misplace or use these cookies. 10. Talk to Elly again, because she feels she can trust you, she wants you to deliver the cookies to her gramps Kiel Hyre at his Cottage. Answer "Do you want me to?", followed by "Sure". 11. Make your way to Kiel Hyre s Cottage (yuno_fild02 92, 207). This is 1 map north of the Academy, just left of center. 12. Talk to the Guardsman on watch at the Cottage. Tell him "I have an appointment with Kiel Hyre", followed by "Yes". He will tell you he is not in. 13. Return to Elly with this news. She will give you a Cottage Key . 14. At the Cottage, use the key on the door to the left (yuno_fild02 75, 218) and select "Unlock" to enter the storage room. 15. Move 6 cells foward, 3 cells left, 3 foward, then 4 more left, (or simply move to (kh_vila 179, 12) around the boxes in the bottom right of this room) and you ll find a Letter to Elly . 16. Bring the letter back to Elly. Speak to her a second time and she ll find something weird. Ask her "What s with this academy?", then ask her about the "Strange incidents?". Speak to her a third time and she will then ask you to go back to the Cottage and look around. 17. Go back to the Cottage, and enter in the door to the left. This time, when you are down there, investigate the bookshelf at the left side (there are four "Book" that you can talk to, they all work). You may need to check several times, but you should find a switch. Activate the switch, and a secret passage (kh_vila 191, 14) to the main building will open up. You ll need to click on the passage to activate it. 18. As soon as you enter the Cottage, you ll find yourself in the kitchen. Look behind you, and you ll see some boxes. Take some of the pet food here. Note bringing your own Pet Food instead of buying it here will work (and it will be cheaper). 19. Outside of the kitchen, along the wall you ll find a map of the world. "Examine" at this map. You ll find something hidden but you can t get to it without damaging the map. 20. Go back to the kitchen, and investigate the Pot and "Try it.". 21. Return to the map of the world. Investigate it again, and this time you will find a hidden paper with a poem. 22. There is a portal near the south west corner of the room, enter it, on top of the hearth along the west wall, you ll find a green Calabash. "Look inside Calabash", and you ll obtain an Old Bronze Key . 23. South of this point, you ll find a small indoor garden. Investigate the pool, and "Pull Handles". Pull the on the "Left Handle" and the pool will drain, "Investigate" to find a button. "Press Button", and you ll hear a sound from far away. You should be able to go upstairs now. 24. Go out the portal just to the east of the pool and through the portal accross the hall. At the top of the stairs, you ll find a dog guarding the path, "March Forward". Not wanting to alert the guardsman outside, you need to find a way past. Select "Give Pet Food" to toss the dog some of the Pet Food you bought earlier and it ll let you by. 25. There are three rooms upstairs, a bedroom, an office, and a library. Enter the office, the second room. Search through the documents located on the desk, and you ll receive a blank piece of paper with the Kiel Hyre seal on it. 26. Investigate the box in the bottom left of the room and "Use Old Copper Key". You ll obtain a Green Keycard . 27. Go to the library. In the 1 o clock direction, investigate this bookshelf. You ll find a suspicious book To Elly , "Examine Book". When you return the book to the shelf you should "Examine Steel Surface". When you open it you ll see two keyholes, "Try All Your Keys". When prompted, insert Elly s Key, "Cottage Key", into the first slot, and the "Green Keycard" into the second. You will obtain a small Steel Box . 28. Go to the last room (the first one in the hallway). Look beside the bed and you ll find a Drawer. "Open Drawer" to receive the Yellow Keycard . 29. In the same room, you ll find a Medicine Chest lined with potions, you ll spectlate that the blank document must have secret writing, select "Of course! Let s try it!". "Try Blue Liquid" on the documents you found earlier, and you ll reveal a poem. Be sure to keep this information handy. 30. Head back downstairs. Just beside the stairs, you will see a decoration with 4 swords. Upon investigation, these swords could be used as levers, but you d have to pull them in the correct order. Each of the 4 swords has a special look to it. Pull them in the order that they match up with the two poems you had read earlier. If you do it correctly, a door will open to a secret chamber. Select "Of course!" followed by "Insert Ornamental Swords" The decoration will ask you which snake to plant the first, second, etc. swords into. A summary of the solution is *1st Sword into 2nd Snake (Sword of Love slays Snake of Magic) *2nd Sword into 4th Snake (Sword of Despair slays Formless Snake) *3rd Sword into 1st Snake (Sword of Rage slays Snake of Steel) *4th Sword into 3rd Snake (Sword of Hope slays Snake of Flesh) 31. In this hidden room, there will be two test tubes. When you "Press Button" on the right one, it will ask you for a name. Input the code found in red on the end of the second poem "little lost devil". You ll be revealed the code "4772961". 32. Its time to Return to Elly. She won t be at the school anymore so there is no need to return there, but instead you ll want to go to her room at the dormitory located behind the school. To enter her room, you can "Climb Water Pipe" by clicking on her window (it may take several attempts to climb up). 33. Talk to Elly. You ll find that she won t respond to you at all. 34. Check the cookie basket on the table. In the box you ll find a note written for you, select "Read Note". 35. Talk to Elly again. This time, tell her "Wake up, Elly!". She won t talk but she will drop a small Golden Key and a Luxurious Button . Using the Key on the Steel Box (by talking to Elly again) reveals a Blue Keycard . 36. Leave Elly s room, and outside you ll see an arrangement of 5 graves. Go to the bottom right one. When prompted, insert the Yellow Keycard first, and then the code 4772961. At this point, players obtain access to the first level of the dungeon. 37. Make your way to the far right side, the bottom door along the wall (kh_dun01 234, 49). Be careful as you cannot teleport here. When you attempt to "Open Door", type in "Blue Keycard". 38. Inside you will see several women. Talk the one in the middle (the others do nothing if you click them), and they will introduce themselves as Allysia. When they ask you to identify yourself, show them the "Golden Key" which you got from Elly. They will immediately know you are one of Elly s friends, and one of them will ask to speak to you. 39. When you re moved to a separate room, talk to Allysia and ask "What happened to Kiel Hyre?" and she will give you a Red Keycard , and ask you to find Kiel Hyre. Talk to her again and you ll be warped back to the 1F entrance. 40. This time, in the top right corner of 1F, use the "Red Keycard" to access the restricted area (kh_dun01 166, 223). 41. Along the path, approach the final door to the right (kh_dun01 223, 232). While Kiel will not let you in he will talk to you briefly, and give you a Metal Fragment . Use the portal to the right to exit the restricted area. 42. Take the part back to Allysia. She will ask you to visit her master in Lighthalzen. 43. In Lighthalzen in the center of the map (just above the item shop) you ll find Kiel Hyre s Mansion. Enter, and speak to the Steward (kh_mansion 79,83). When he questions you. Show him Elly s Golden Key. 44. You will find Kiel Hyre senior and Allysia here. Talk to them, and answer the questions they have for you. You will receive roughly 700,000 Base Experience, and a Taming Gift Set , and Allysia will explain about the mechanical dolls. 45. After you re finished talking with them, walk outside and you ll fall unconscious after being hit in the head. 46. Finding yourself in a tiny room, talk to the Mysterious Woman. Don t tell her anything, and she ll explain about Kiel s company and its ties to Rekenber. (You end up telling her everything anyway) After agreeing to help, she ll tell you her name is Mitchell. 47. Talk to Mitchell again, and she asks you to go to Juno to investigate a woman who knew the real Allysia thirty years ago. Talk to her once more to take the airship to Juno. 48. Find the two women, Odd Grandma and Old Lady to the southeast of the main forum (around 253,136). Talk to the Odd Grandma first, then the Old Lady to learn about the Grandma. The Old Lady then hands over the Rosimmer Mansion Keys . 49. Head to the Rosimer Mansion near where the two women are standing, and go inside (270,139). 50. Go upstairs and head south, then take a left. Take the top left portal out of the set of 6, and open the second drawer of the desk. You ll receive K.H s Letter . Check the bookshelf in the same room and find James s Note . 51. Go downstairs again, and take the second portal from the stairs (not the one right under them). Check the Shelf near the portal, and use the Master Key on it to obtain a Woman s Portrait . 52. Take the other portal in the room, and check the Table in the next room. You ll get the Family Portrait . 53. Talk to the Old Lady, and she ll tell you to search for a fisherman south of the KH Academy. 54. Head to one map south of the Academy, and find the fisherman at the southern tip of the map (232,224). Talk to him and he asks you to bring him 10 Raw Fish . Raw Fish is buyable in the Amatsu sushi shop (212, 116). Note Do not choose to give your assistance to the Sushi Master or you will not be able to buy more Raw Fish until you give him the items he asked for. 55. After bringing him the fish, he tells you to visit Kiel s old hut. 56. Go to (yuno_fild09 158,217) and click on the Wooden Board in the bushes outside the hut. You ll find the Man s Portrait . 57. Head back to Mitchell (kh_mansion 20,87) by going back to the mansion in Lighthalzen, and tell her what you found. She sends you to talk with Kiel. 58. Talk to Kiel, and he tells you the whole story. He then asks for your help to stop his "son" and opens a portal for you to enter. Note If you need help with this quest and are bringing party members along, they need to have reached at least step 43 (show the Golden Key to the Steward) and it doesn t matter if they have finished the quest earlier in order to follow you in. 59. Enter the portal and you ll enter the first room. 60. Click on the Receiver next to the bed. This will summon an Alicel and Aliot. After the summoned monsters are dead, a Black Keycard will drop from the receiver. You will need one Black Keycard now, and three more later. It may be easier to obtain four Black Keycards now because it’s harder to obtain later on. Note Only one person should activate the Receiver at any time, because the key only spawns when every monster in the room dies regardless of number summoned. Black Keycards are not transferrable. Anybody who picks it up is stuck with it, so make sure the correct person gets it. 61. Click on the vase next to the bed, and when prompted, read the message on the bottom (by turning it upside down). 62. Open the chest at the bottom of the room. The password to open it is "open the door". You will receive a Toy Key . 60. Open the door at the end of the room and make your way to the next room. If the door doesn t open, make sure all the monsters are dead before proceeding, and that you have the required keys. 61. On the way through between rooms, you ll encounter a small number of monsters. In the room, you can open this door by using the Toy Key. 62. Follow the path to the third room. Open this door using the Black Keycard. 63. Make your way to the fourth room. You will need two Black Keycards to open this door. At the left side of the room there will be test tubes that can be used to spawn monsters. Killing them will reveal a Black Keycard if it’s needed. 64. Make your way to the fifth and final room. There will be more monsters here than there were previously. Note At this point, NPC dialog should be initiated by only one player. Once Kiehl is defeated, and the first player has received Ellisia s ring can the others talk to him. It may be required for other players to repeat this portion of the quest with them initiating it. Remember that even if you ve completed the quest, you will be able to return later and assist others if needed. Only those actively participating in completing the quest can open the portal to the Toy Room. 65. You ll need to try three times to force the door here open. Each time, two Aliots, and 2 Alicel will attack you. You ll need to kill the monsters before making another attempt on the door. 66. Once the door is slightly open you ll need to pry it open further to pass. You ll need to make four attempts before you will be able to enter, and each time you ll need to use some kind of metal fragment. Solid Iron Piece is probably the best to use for this. If you do not have 4 Solid Iron Pieces, backtrack a little and kill the monsters here until you get them. 67. Once the door is pried open, anyone you want to assist you in the coming battle will need to enter before you do. Once you enter the portal, the door will close and no one else will be able to enter until you are finished. Note This area has a time limit. After roughly 10 minutes you will be warped out. If you leave and return the quest will continue from roughly the same point for the person who opened the door. 68. When you enter the room a large number of monsters will spawn within a few seconds. Dispatch these and make your way to the center of the room. Note If at any time from this step onwards your party is wiped out, you ll need 3 Black Keycards again to open all the doors you went through earlier, and all previous monsters will respawn. However, the monsters in Steps 68-69 will not respawn unless another person initiates the quest and you do not need any additional Solid Iron Pieces. 69. Upon talking to Kiehl, he will summon more monsters (including the weak constants). After killing these, Kiehl will return. 70. Talk to Kiehl again. After a brief conversation, Kiehl will attack you. You must defeat Kiehl to continue. 71. After defeating Kiehl, talk to him again. He will explain his plan. In the end he will hand over Allysia s Ring. A portal will appear behind him, and you can use this to leave the room (If you didn t get the ring, talk to Kiehl again before exiting the room). At this point, the other members of the party who have not also completed the quest will find Allysia s Ring when they leave the portal. 72. Bring the ring to Kiel Hyre. He will recommend you look for Kiehl in the second level of the factory dungeon. He will give you experience, an Old Card Album , and a Keycard to gain access to the second level . At this point the quest is complete, and you can choose to find and battle Kiel-D-01 now if you wish. Categories Articles Needing DB Links | Quest Window Quests | Base Experience Reward | Hugel Quests
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Welcome to the Radiant Category This category will outline all articles which are related to the use of Radiant. Articles in category "Radiant" Battlechatter System CoD4 Map light settings Creating a grid file Direct Light Editing Terrain Frequently Asked Questions ( FAQ ) Lighting List Of Animations Making a room Models in Radiant Nodes Radiant Basics Radiant Command List Radiant Command List Mapping Reflection Probes Tool Textures World Textures (Original "http //www.infinityward.com/wiki/index.php?title=Category Radiant") 名前 すべて読む